Showing posts with label AIF Toolkit Recipe Book. Show all posts
Showing posts with label AIF Toolkit Recipe Book. Show all posts

Sunday, March 8, 2015

AIF Toolkit v1.0.2 + AIF Toolkit Recipe Book + The Concession Stand

AIF Toolkit version 1.0.2 is released. You can download it here. This is a pure documentation update (but what a documentation update it is!) so if you don't want all the extra documentation you don't have to download it. This was supposed to go up yesterday, but I stayed up late last night playing The Lost Hound. What a great game!

The AIF Toolkit finally includes a sample game: the Concession Stand. Now, the Concession Stand is a minicomp-sized game, but it's basically bad, and it's bad on purpose. My issue is with my sample games is that I had gotten these great, ambitious ideas, which of course fell apart, and the Concession Stand is basically a bare-bones AIF game that demonstrates some advanced features. I got incredibly lazy writing the sex scene, so there's that to look forward to. The only good thing about it is for a good read of the source code.

Also, the AIF Toolkit include the AIF Toolkit Recipe Book, an extension that is only documentation. It's a bit like a FAQ and a reference, and includes ways of how to implement a wide variety of features. As I get questions I'll probably add more to the AIF Toolkit Recipe Book. It also includes a project template and three sex scene templates. The sex scene templates were made systematically, I apologize in advance if they contain any errors and I'll fix them as I get reports or as I see them.

P.S. If you look at the right hand side bar, you'll notice that there's now a link to the latest release of the AIF Toolkit. That should make it so the newest release is always easily accessible.

Wednesday, February 18, 2015

AIF Toolkit v1.0.1

Despite the version numbering, version 1.0.1 is a fairly significant release and includes some critical bugfixes and a few new features. Probably most critically is that Hybrid Choices is now compatible with the very newest version of Flexible Windows. You'll need to download the version of Flexible Windows here if you want to use it with Hybrid Choices.

Version 1.0.1 can be downloaded here.

Important changes:
-- New functions in ALC let you create a list of garments that cover a specific area.
-- Documentation for Penetration has been updated.
-- A critical bug in Penetration has been fixed.
-- Bug fix for Simpler AIF where if you make the player a kind of person at the beginning of the game, it doubles their organs (thanks to the author that found this).
-- Hybrid Choices is once again compatible with Flexible Windows, allowing you to create choice-windows (thanks to Hanon Ondricek for alerting me to the new version).

I know a few of you use Threaded Conversation, and I wanted to bring your attention to what I think is a very promising conversation extension called Stacked Conversation. I haven't tested it extensively, but it has some really interesting ideas and definitely deserves a little more notice. You can download it from the Intfiction thread.


I wanted to also give you the AIF Toolkit Recipe Book and a sample game, but these both still need a little more work but I can safely say that they're far enough along now that they will be coming. The game is, I admit, pretty bad, not really something to wait for with bated breath. My problem with writing sample games is that I try to get too fancy, and then I end up attempting a Picasso instead of a Bob Ross. Basically, it's bad on purpose and you shouldn't think of it as anything other than a demonstration.

Tuesday, January 13, 2015

What is the AIF Toolkit Recipe Book?

During my post on my New Year's Resolutions I said that I was working on an AIF Tookit Recipe Book, a companion to the Inform 7 Recipe Book. These would cover topics that don't exactly deserve their own extensions, but probably deserve a mention. I get some feature requests that, while reasonable in their own right, are either specific to a particular game or have very simple means of implementation within core I7. The ATRB would have examples of doing these things. The ATRB also has sex scene templates - I've got three so far - which you can just paste into a project and fill out all the relevant texty bits and poof like magic you've got a fully-fledged sex scene.

This is where you come in. Do you have a particular question or subject you want answered or covered? I'll almost certainly include it in the ATRB.

Here's a brief list of subjects I've covered/planning to cover:
  • Making background and partially interactive NPCs.
  • Body parts with interesting names.
  • Writing good understand clauses
  • Clothing and clothing descriptions
  • Boob cups & body measurements
  • Modifying the arousal system
  • Unlocking new actions ala Master of the House
  • Using willingness as a variable
  • Give it to me! (contextual sex commands)
  • Achievements
  • Dynamic outfits
  • Solving memory issues
  • Using scenes and positions
  • Conversational commands
  • Commands by kind
Is there anything else? Pretty much anything AIF related is on the table.