Showing posts with label BBBen. Show all posts
Showing posts with label BBBen. Show all posts

Monday, May 1, 2017

A Bit About the PAL Expansion

A new blog post? Crazy!

It's time to talk about the new Pervert Action Legacy expansion that I'm developing alongside BBBen. As some of you know, I did some work on PAL as a text contributor, but in a pretty haphazard, irregular way. This expansion is a little different in that I have specific responsibilities, so it's more like working as part of an actual team. This is the first time I've worked in this way, and going forward, it's probably how I'm going to work on AIF in the future.

So, what's very different and special about this expansion is the scary degree of creative control I'm being given to futz around to my vision. When PAL was just a bunch of ideas in a google doc I had lobbied for a game closer to Nocturnal Illusion in terms of atmosphere. Ultimately, that's not really what PAL became, but I always thought it would be cool to borrow a little more heavily from that source material. So, there's going to be a lot more getting into yourself trouble by poking your head into the wrong places. Maybe into a weird, new subplot?

So the subplot introduces a new set of antagonists bound to make life difficult. If you've already played PAL a bunch of times, they'll provide some welcome complications and change things up a little. If you haven't, don't worry! You'll have plenty of opportunity to tuuuurn baaaack before you make things hard on yourself.

There's a bit more planned other than that. Hiroshi is getting an expanded role, as is Ai. There's going to be Iku/Kimiko threesome scene. And you can molest the maids in new and varied ways. There's other stuff, but some of it's a secret, and some of it we're not 100% sure of yet.

Anyways, it's good to be back.

Friday, December 5, 2014

Writing Your First Book, Pt. 2

Before you even start writing your first page, there are a few considerations worth going through that will effect how your book will turn out. It is pretty rare that people are possessed by inspiration so awesome that they stomp out a novel in 2-3 days. Good ideas and structure take time. What you start writing is rarely what you actually end up with.

For me at least, when I first fill an empty page, my ideas are pretty shitty. It really starts with a wish fulfillment fantasy -- "Man, wouldn't it be awesome to be locked in a mansion with twenty horny babes." Whether it's a errant professionalism, some kind of aspiration to be a better artist, or just plain boredom, my plots become more and more complicated. I add layers -- "What if one of the girls in the mansion is a ghost?!" A little intrigue here and there. An interesting character flaw. And it keeps going -- "Maybe she's not really a ghost... and it's everyone else whose dead!!"

Sitting down and just writing ideas is pretty hard for me. I can only do that for ten minutes before I start playing Crusader Kings II. The brainstorming for me is in the execution... I'm doing something and then I think of something I want to play around with. That could mean I throw out everything I've done so far... perhaps thousands of words. I've done it before... I'll do it again. That's in stark contrast to a writer such as BBBen, who will sit down and write pages and pages and pages of notes before committing even the introduction. That's a skill I want to have.

If you have a plot that's of any kind of complicated, some measure of planning is basically required, or else you're just writing Lost, you're throwing twists at the viewer with vague promises that it'll all make sense eventually. That's a cynical way to write a story. On the other hand, you don't have to map out the story all beforehand. You have to leave some room for the plot to expand and change according to the direction of the story. My plot outline for Fencing Academy came out to be a page long, and I sort of stuck to that. I have other notes, but it's all world building and notes for myself in case I forget certain things.

Basically, if you are anything like me, it's very likely you'll throw out your first dozen efforts to write a novel. But that's good. You'll get a feel for the characters. Whose important. Whose boring. After you sleep on your failed efforts for a while, you'll come back and write something better than that.

And maybe throw that out too, just to start it anew.

Saturday, October 25, 2014

The Rest of PAL's Cast

Well, I hit a milestone with my book, so I've been pretty busy writing and not posting PAL characters as I should have. To make up for it, here is the rest of the cast, ripped straight from bbben's blog. I have little else to add except I'm pretty excited about how the game is turning out so far, but there's a lot of work in front of us.

PAL Character profile: Rio
Rio is Kenji’s new secretary. She is a (very) tall, confident woman that makes Kenji feel like a little boy by comparison. She has an overt sexuality about her, and it’s her job to see that Kenji trains the maids well.

PAL Character profile: Hiroshi
Hiroshi is a travelling salesman and pervert. He can help Kenji by selling various items, such as gifts and potions.

PAL Character profile: Masami
Masami is the widow of the last master of the manor. Under the conditions of the will, she has the right to stay in the mansion, but that doesn’t mean she’s happy about Kenji being there and taking over her house.

PAL Character profile: Ai
Ai is a mystery. No spoilers, you’ll have to work her out for yourself.

Friday, September 19, 2014

Kimiko Character Preview

The next character reveal for Pervert Action: Future is here! The third of the three maids is Kimiko:
Kimiko is not happy about being a maid. She was the daughter of the former master, and grew up being served by maids. This privileged girl now has to deal with a complete change in her circumstances, as she is forced to become the servant of the new master. She has a fiery personality, and she’s going to be difficult to train.
The next character reveal for Pervert Action: Future is here! The third of the three maids is Kimiko:
Kimiko is not happy about being a maid. She was the daughter of the former master, and grew up being served by maids. This privileged girl now has to deal with a complete change in her circumstances, as she is forced to become the servant of the new master. She has a fiery personality, and she’s going to be difficult to train.

Sunday, August 31, 2014

Iku Character Preview

From BBBen's website:

Iku is a good girl. She is naive, earnest and extremely loyal to her master. She follows the “code of the maid”, an Art of War style series of teachings on how to be the perfect maid. A very proper young lady, Iku has a rather old-fashioned and prudish view of sexuality, which makes her a little naive about the role of a maid as outlined in the code.

Wednesday, July 2, 2014

Pervert Action: Legacy Announcement

In case you guys didn't know, BBBen announced his new Pervert Action: Legacy game a few days ago. I've actually actively been contributing to the project, so that's pretty cool. So far, it's really shaping up awesome, and I'm pretty happy to be a part of it. Phinn is also contributing art, and I'm routinely astounded by the quality of his renders.

Here's the "press release" for lack of a better term that BBBen put on his site.


too long; didn't read: New Pervert Action game in development featuring hot maids.
Synopsis: The third game in the Pervert Action series. As master of a mansion in a remote valley, it is Kenji's job to train up his "battle maids" in housework, combat and the arts of love...
I don't want to release too much information on projects that are currently far from getting a release, but it also seems worthwhile to mention this one since it's now occupying my AIF time. I have started writing it, done a lot of design work and a fair bit of multimedia work, but it's still a long way from being ready. Nonetheless, there's a good chance that if I'm not posting anything it may be because I'm working on this.
I will say that I'm trying to mix up the formula a little bit so that the gameplay feels fresh while still keeping what worked about the previous titles. The combat system in PAF will be developed and expanded, while relationship gameplay will be a little bit more diverse. The sex scenes will likely be a little shorter, but also more fluid and more numerous. I'm consistently trying to improve the standard of the graphics in the series, and additionally this one will have larger images than in past.
Release date: Not close. Stay tuned and I may release the occasional character poster to whet your appetite.
Collaboration: Super Pervert Action: Crisis is the most collaborative project ever in the history of AIF, and Pervert Action: Future is pretty high on the list too. Therefore it's only natural that there would be other people contributing to this new project. I've spoken to a couple of voice actors who will hopefully be returning to lend their talents to this game; Phinn, who worked on the images of Super PAC, has got involved to work on images for PAL; and Another Wannabe, writer of Bad Sister, has volunteered to contribute text.
Voice acting: That's absolutely the plan! I intend to get in voice actors I've worked with before, although because some won't be available there will likely be some new people too.
Graphics: Phinn and I have already started work on them. More info on that topic will be coming eventually, but one small detail is that we'll be using larger images this time, for a bigger on-screen impact. Where the old images only take up a corner of most screens, these will take up more like half the screen (that's the plan, anyway).





...OK, so, while BBBen isn't listening, here are some major spoilers... Dumbledore's gay. Jaime and Cersei? Banging. Soylent Green is made of people. Turns out, I was the cat, all along.

Monday, October 7, 2013

Pervert Action Future: A Belated Review

I've been replaying a bit of Pervert Action: Future and I decided it never really got the sort of in-depth review it truly deserved. So I'll do a belated review of it. I won't be rating it at all because, really, it's a free game, and so you're not exactly sacrificing anything by checking it out. You can check out his website on the top right.

WARNING: Spoilers abound.

Story

First of all, bbben is a very clever writer. So, I couldn't tell if the story was convoluted just because it was very cleverly mimicking the sort of esoteric plotting often found in sci-fi anime or if it was just trying to build a connection between the original PAC game in a rather strange way, but I'm guessing the former. In any case, it gets away with it because of previously established tropes in the genre, but I couldn't help but scratch my head a little during the big reveal. I'm not sure, really, what to think except that the important parts were in the individual romantic sub-plots, which fortunately made a lot more sense.

All you need to know starting off is that Minami Tetsuya is a complete bitch, and in truth, it's Minami that really pushes the story forward. For this reason, I would have liked to see Tetsuya have a bigger role than she does. I'll get to that later.

Writing (ADDED: 10/07/2013)

The game uses a first person, script format to sort of emulate a visual novel instead of a traditional 2nd person narrative often found in AIF. It's appropriate for bbben's style in this case, especially when the air gets thick with one-liners. The important thing is PAF made me consistently laugh out loud, and it rarely felt like it was trying too hard to be funny.

For everything else, the narrator, Kenji, inserts much of his own color commentary as he describes what's going on around him. It makes normally utilitarian location descriptions a little more fun to read but I can imagine some people being annoyed by it.

Gameplay

Pervert Action Future very nicely combines the best of eroge dating sims with what we would call "traditional AIF". PAF's various component parts all feed into each other in different ways, the combat, exploration, dating and sex, so that none felt like an afterthought. Particularly nice was the combat system, which was very well balanced as well as being surprisingly deep and entertaining. My gripe with the combat system is that I was disappointed with the meager award for beating all the monsters, which is certainly not easy. It would've been nice to have a non-interactive scene or something.

The bulk of PAF's gameplay is choosing to either build stats or romance characters between your various fights. You have three stats, Hand, Mouth and Eye, which come into play both during fights and in sex scenes. You don't particularly need to have a balanced character, and in fact the game encourages you to load up on a single stat. Eye, I find, is not only the best for combat but also unlocks anal sex. Between Hand (which lets you rub pussy) and Mouth (which lets you lick pussy) the choice is pretty damn obvious. It might be a little much to ask for each of the stats to do a little more in bed, but it would be nice.

The sex scenes, for that matter, are all very well written, well voiced and well illustrated, but simple as far as AIF goes. I am not a tremendous fan of arousal systems and so I don't feel like I lost a whole lot not having to tap "G" to see the same message pop up until my virtual avatar busts a virtual nut, but it would have been nice to see something else brought to the table in place of it, maybe some sort of clothing system, especially since your in-game avatar can't orgasm at all except in some of the non-interactive scenes at the very end of the game. Again, having the stats come into play a little more would may have helped to add a little more interest here.

As far as the romancing goes, it's all an abstracted point system with some optional puzzles thrown in, with most of the plot being told through cut scenes. It isn't bad because the individual romantic sub-plots are quite good, but even some symbolic decisions would break up the feeling of non-interactivity.

The risk with this sort of game is what I would describe as the "symmetry" between all of the characters, which is both a good and bad thing. On the good side, you can romance any character with any stat. On the bad side, once you know the trick to seducing one girl, you know how to seduce all the girls. PAF isn't hard: you spend the first half of the game developing a single stat, then, in the second half you spam romance them with your uber complimenting, chatting and/or sparring, where at some point they'll fall into bed with you. It would have been nice to see some more dramatic differences -- for example, maybe you have to defeat Taka in a fight to get her to respect you, or maybe at some point Yuri goes missing and you have to find her. I would go as far as to say I would like it if some characters were flat out more difficult than others. I know the trend is to go puzzle-lite but here it all gets given away a bit too easily.

Characters

I played both PAC and PAF pretty close to each other, and the PAF characters definitely stick out in my mind much more easily, and I can't say it was just the superior pictures. For one thing, PAF's characters are just a lot more believable even while being larger-than-life, their exaggerated personalities given more context. I think part of the reason is that while  PAC seemed to purposefully mimic the sorts of archetypes typically found in eroge games, BBBen in PAF seemed to free himself a little more, having already established this strange Dating Sim/AIF hybrid and not really needing to rely on the player's familiarity with eroge games. But that's beside the point, since PAF's girls are just more likable than those in PAC.

In this regard, Chiemi really sticks out. At the best of times, she was charming and genuine, she made me laugh and be happy. At the worst, she made me sad and sympathize with her plight, being desperate and lonely as she is. Between that and the voice acting, which is just incredible and adds so much warmth to Chiemi, she stands out as the strongest character.  In the end, she hits a strange mark, because while some characters may have reminded me of some real life people, Chiemi was the only character where I felt like I knew people who were exactly like her. Don't get me wrong, of all the cast Chiemi would make the best real-life girlfriend, but as a romanceable character she hits an uncanny valley where, minus the cyborg parts, she's almost not fantastical enough. It's a difficult thing to explain... I just couldn't see her as an erotic character. I think that's why, even with Chiemi really being the best character in the game, she maybe isn't as popular as she deserves to be, not even with me, and that's a shame. Poor Chiemi. She always gets left out, doesn't she?

Taka, on the other hand, is damn fine. In my case, this isn't just because Taka's character model happens to be the least cartoonish and most vixen, but rather because I find Farscape's Aeryn Sun and Katee Sackhoff's portrayal of Starbuck to be just sex on wheels. It's probably the same reason I found Misato from PAC to be my favorite character from that game. I like tough, sexy girls, and Taka's not only badass, but her voice actress has a sexy, husky voice. It's just a personal kink of mine, and Taka just hits it square.

I'm not really sure what to think of Taka's relationship with Yuri. They are supposed to be almost like sisters, but I just can't buy it, considering how deeply troubled Yuri clearly is at least in the beginning of the game. Yuri struck me as the weakest character, I found her portrayal quite inconsistent, going from cold and enigmatic at the beginning to doing drunk karaoke with Taka somewhere in the middle, without much of a convincing transition in between. She's supposed to be deeply troubled, and considering her mother is Minami she would be, but her relationship with Taka is healthy enough to undercut this. It feels like both Taka and Yuri happened to be the odd characters out and needed a threesome ending. It's also not clear why Taka would trust Yuri and not Chiemi. I would have preferred, somehow, this sisterly relationship developing during the game with the player acting as a catalyst.

The final pair is Ayane the pop star and Ami the best friend, whose relationship made a lot more sense. I really liked Ayane because she was very believably "tsundere", and the story line with the player helping her come to grips with her exhibitionism was one of the best and hooked in well to her sex scenes. Ayane's voice acting was pretty good but it had the poorest audio quality, but studio-quality recording is probably a bit much to ask for. Ami's voice acting is second only to Chiemi's and, as a character, she could have very easily become boring or forgettable were it not for her generally pretty good writing and acting. Ami is the character which most obviously falls into a specific archetype, but fortunately it isn't noticeable because Ayane adds a little bit of interest.

A little should be said about Minami, who is very obviously the villainess of the game. Despite her being an awful person, I would have liked to see a little more of her, even if it's to mess up the PC's day a little more aggressively. She never really gets her own true interactive scene for one, and I didn't find her unsexy.

A final note: all of the actresses did a commendable job to breathe a bit of life into the characters, and for that reason none of them came off as Slutty Cheerleader #6. Plus, it's not easy to make dick-sucking sounds and not be self-conscious.

Overall

"Soccer Game", my own work in progress, is heavily influenced by the tone and game play of Pervert Action: Future. If there was any testament to how much I enjoyed this game, it's probably that. I just hope that BBBen wasn't planning on writing Pervert Action: Football.

I will, however, volunteer what his next game should be: Pervert Action: Sengoku. We've already been to the future, now's the time to go to the past. Finish Super PAC first, of course.