Fencing Academy Part 3 is up. You can read it here. Unfortunately, I tried to post it on the blog itself but it appears there are technical issues with posting a lot of text. I will need to figure that out before I do it again.
The minicomp is coming up, and I'm going to be working on an entry. Unfortunately, because of real-life issues I have not had a ton of time to work on it, but with approximately a month and a half to go I feel like I have plenty of time. I will be releasing it with an annotated, open source and it will also serve as a demonstration game for the AIF Toolkit. It shows off a lot of fancy tricks and I hope people enjoy it.
BTW, if anyone needs any technical assistance with their entry, I'd be happy to help.
I also want to say I'm planning on writing a review of Magician's Nephew at some point, I just haven't had the time to sit down and play the game. I usually try and avoid reading ExLibris's until I get a chance to play it myself. So that's something to look forward to.
Showing posts with label Magician's Nephew. Show all posts
Showing posts with label Magician's Nephew. Show all posts
Wednesday, June 4, 2014
Fencing Academy Part 3, More Reviews, and the Minicomp
Labels:
AIF Toolkit,
fencing academy,
Magician's Nephew
Wednesday, September 18, 2013
Images Required?
Some people seem to think that images are quickly becoming a requirement, but an interesting thing happened. Mr. Flibble, author of Magician's Nephew, announced he was going for a second round of beta tests. There was a showering of requests. As far as I know, Magician's Nephew contains no images.
It's obvious why. Magician's Nephew is a really good game, with a cool premise and interesting choices. It also created a bit of a splash in the Shark's Lagoon (honestly, no pun intended) which generally is a more image-focused community anyway.
My personal feeling is that there is plenty of room for text-only games. What I think is true is that games with images don't need to be as good to get noticed. Now, whether we've set the bar for quality too high is a debate worth having, but I think it's evident the death of text is greatly exaggerated.
I'm eager to get my hands on the final version of Magician's Nephew. But I've got some work to do on my own game, first.
It's obvious why. Magician's Nephew is a really good game, with a cool premise and interesting choices. It also created a bit of a splash in the Shark's Lagoon (honestly, no pun intended) which generally is a more image-focused community anyway.
My personal feeling is that there is plenty of room for text-only games. What I think is true is that games with images don't need to be as good to get noticed. Now, whether we've set the bar for quality too high is a debate worth having, but I think it's evident the death of text is greatly exaggerated.
I'm eager to get my hands on the final version of Magician's Nephew. But I've got some work to do on my own game, first.
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