Showing posts with label announcement. Show all posts
Showing posts with label announcement. Show all posts

Wednesday, June 10, 2015

SNEEZE COMP Announcement

NOTE: Sorry, this was posted yesterday, but I accidentally screwed something up and I'm posting it again. Sorry if you lost a comment that you made!

To encourage development of more games, I've come up with a new comp, this one for CYOA games. After putting up a draft for commentary by the community, I'm ready to go ahead with this. Please let me know if you have any questions or concerns.

SNEEZE COMP

The Name

Sneeze Comp is a play on words: Adult Choose Your Own Adventure

The Philosophy

SNEEZE Comp is a casual competition. The rules are designed so that people aren't killing themselves trying to win it. As such, the rules are loose, and we mostly do pinky swears and the honor system.

It's also supposed to be a fun competition. We encourage creativity, experimentation, and not taking things too seriously.

Rules

Small or medium games only, minimum 1,000 words of game text, maximum 25,000 words. Code doesn't count as game text.

Game should be complete. That is, you should be able to play from beginning to end, with no choices that are loose ends. UPDATE: By "loose ends", I mean unfinished choices, parts of the game that were obviously supposed to continue but didn't. If the game ends because the player puts it into a fail state (i.e. they die) then that's fine.

The game can be written for any interpreter, as long as it can be downloaded freely. That is, players shouldn't need to buy or sign up for anything to get an interpreter, so you couldn't write a Neverwinter Nights module for the comp.

The game must use a CYOA interface. That is:  a) All in-game actions should be controlled either by clicking or selecting a provided choice. So, no typing unless it is to select a choice.  b) The limitation does not apply to system commands (i.e. save, load, quit, undo, restart, options).

Entries must contain explicit sexual content with all characters depicted in sexual situations 18+. Games that have especially weird fetish content will probably not win, but are allowed.

(Optional) Game can follow the competition's theme. A broad theme for the competition will be provided, for example, possible themes might be "on a desert island", "damsel in distress", or "nurses". It isn't necessary to follow that theme, so if you don't like that theme you can still submit an entry, but voters are asked to take it into consideration when they rank the game.

Voting will be done by rankings. Each voter will be asked to rank the three best games, or in the case of less than five games, just the best game. Winners will be determined by an instant run-off vote.

If there are five or more games, any game that doesn't win first prize is viable to win an honorable mention. These include: Sexiest Game, Funniest Game, Best Writing, Best Implementation, Best Use of Theme, Most Original. Voters will be asked to give out the honorable mentions.

Some multimedia is allowed, but games are expected to be mostly text. You are responsible for providing attribution or obtaining licenses if the work is not your own. Absolutely no photographs of RL people! To give writers without access to expensive graphic suites a chance, please no images of sex. Yes, I like them too, but not all of us can sink a chunk of money into a good image program. UPDATE: Having an image of sex is discouraged but won't disqualify you. It is not in the spirit of the comp.

Game file should be 4 MB or less. Leeway can be if given the file-type is "naturally large" for a blank story file.

The game should be the original work of you and your co-authors. You are, of course, encouraged to recruit beta testers.

Whoever runs this competition can't submit their own entries.

By submitting an entry, you are stating you've read and understood all the above.

 This Competition's Theme

Out of the dozen and a half or so submissions for possible themes for the competition, I've used an RNG to pick from the eligible ones at random. If you want to submit a theme for a future competition, follow this link.

The theme that was randomly picked was:

Cyberpunk/Dystopian Future

Rogue AIs, virtual worlds, tyrannical governments, greedy mega-corps dominate public life. Some do what they will, the hackers, jammers and runners do what they must on the unforgiving streets. Think Blade Runner, The Matrix, Shadowrun, Neuromancer.

 SNEEZE Comp and Minicomp


This comp does not influence the Minicomp in any way, the Minicomp is still taking CYOA submissions as far as I know. The important thing is this isn't competing with the Minicomp. Not only that, I actively encourage people to participate in both, and if they have to pick one, they should pick the Minicomp.

In any case, if necessary, I'm willing to push deadlines so that people can participate in both the Minicomp and SNEEZE Comp. This is not a conspiracy to push CYOA out of Minicomp. This is, in fact, a conspiracy to make Adult CYOA more of a thing.

 Submissions and Deadlines

The deadline for the comp is September 30th. If the minicomp has a similar deadline, SNEEZE comp will be pushed back.

Submit your entry to [my screen name here]93@gmail.com with the game file, any readmes, and optionally, a text file with all the game text.

  F.A.Q.

Q: Is the Minicomp no longer accepting CYOA entries?/What happened to the minicomp?/You can't replace the minicomp!

A: I don't run the minicomp, and I don't want to detract from that venerable institution.

Q: What do you mean by "mostly text"?

A: Pictures, music and sfx should support the text, text should not support the multimedia. You shouldn't be clicking pictures, you should be selecting from a menu of textual choices.

Q: It's difficult to obtain word counts on my interpreter. How will you obtain the word counts for the game?

A: The 25,000 word limit is informal, and there's no need to send exact word counts unless serious questions are raised about the length of the game. It would be nice to send a file with all the game text, but not necessary.

Q: Will not following the theme seriously hurt my chance at winning?

A: It depends. An exceptionally good game that doesn't follow the competition's theme should be allowed to win, but the theme shouldn't be meaningless, either. Voters are asked to consider the use of theme when voting, so it depends on what they think.\

Q: What are my options for interpreters?

A: Some of the common interpreters are twine, choice script. You can also use traditional engines like TADS, Inform 7 and ADRIFT with the proper extensions.

Friday, July 25, 2014

Fencing Academy... published?

Some pretty heady news today. The stories I've been working on and submitting to Literotica are getting published... in an actual (e) book!

A few days ago, I signed a contract with Uruk Press, giving them the digital publishing rights to the Fencing Academy stories. They are a new and small publisher specializing in erotic fantasy, definitely worth checking out. Needless to say, this is pretty awesome. I've been working my entire life to write professionally and now the time has finally come.

This is really the chance to do something truly special. Publishing like this is going to give me a lot of flexibility and support to write the best story I can. I'm hoping to write several Fencing Academy books, though the details are all up in the air for right now.

Anyways, as new stuff comes out I'll let you guys know.

You can read the first four chapters on my literotica page.

Wednesday, July 2, 2014

Pervert Action: Legacy Announcement

In case you guys didn't know, BBBen announced his new Pervert Action: Legacy game a few days ago. I've actually actively been contributing to the project, so that's pretty cool. So far, it's really shaping up awesome, and I'm pretty happy to be a part of it. Phinn is also contributing art, and I'm routinely astounded by the quality of his renders.

Here's the "press release" for lack of a better term that BBBen put on his site.


too long; didn't read: New Pervert Action game in development featuring hot maids.
Synopsis: The third game in the Pervert Action series. As master of a mansion in a remote valley, it is Kenji's job to train up his "battle maids" in housework, combat and the arts of love...
I don't want to release too much information on projects that are currently far from getting a release, but it also seems worthwhile to mention this one since it's now occupying my AIF time. I have started writing it, done a lot of design work and a fair bit of multimedia work, but it's still a long way from being ready. Nonetheless, there's a good chance that if I'm not posting anything it may be because I'm working on this.
I will say that I'm trying to mix up the formula a little bit so that the gameplay feels fresh while still keeping what worked about the previous titles. The combat system in PAF will be developed and expanded, while relationship gameplay will be a little bit more diverse. The sex scenes will likely be a little shorter, but also more fluid and more numerous. I'm consistently trying to improve the standard of the graphics in the series, and additionally this one will have larger images than in past.
Release date: Not close. Stay tuned and I may release the occasional character poster to whet your appetite.
Collaboration: Super Pervert Action: Crisis is the most collaborative project ever in the history of AIF, and Pervert Action: Future is pretty high on the list too. Therefore it's only natural that there would be other people contributing to this new project. I've spoken to a couple of voice actors who will hopefully be returning to lend their talents to this game; Phinn, who worked on the images of Super PAC, has got involved to work on images for PAL; and Another Wannabe, writer of Bad Sister, has volunteered to contribute text.
Voice acting: That's absolutely the plan! I intend to get in voice actors I've worked with before, although because some won't be available there will likely be some new people too.
Graphics: Phinn and I have already started work on them. More info on that topic will be coming eventually, but one small detail is that we'll be using larger images this time, for a bigger on-screen impact. Where the old images only take up a corner of most screens, these will take up more like half the screen (that's the plan, anyway).





...OK, so, while BBBen isn't listening, here are some major spoilers... Dumbledore's gay. Jaime and Cersei? Banging. Soylent Green is made of people. Turns out, I was the cat, all along.